Hao Chen, Ph.D.
![]() | Associate Researcher School of Electronic Science and Engineering Nanjing University 163 Xianlin Ave, Qixia District, Nanjing 210023, Jiangsu, China Tel: 025-89681550 Office: 311B ESE Building |
Education
Sep. 2013 – June.2020 | Ph.D. in E.E., Shanghai Jiao Tong University, China |
Sep. 2009 – June 2013 | B.S. in E.E., Northwestern Polytechnical University, China |
Professional Experiences
Sep. 2020 - Present | Associate Researcher, Nanjing University |
Research Interests
Multimedia communication
Cloud gaming
Adaptive Streaming
Collaborative video processing
Publications
Hao Chen, Xu Zhang, Yiling Xu, Ju Ren, Jingtao Fan, Zhan Ma, and Wenjun Zhang, "T-Gaming: A Cost-Efficient Cloud Gaming System at Scale", IEEE Trans. Parallel and Distributed System, vol. 30, no. 12, pp. 2849-2865, Dec. 2019. [This work has been adopted into a commercialized AnyGame to support thousands of gaming users every day!]
Hao Chen, Xu Zhang, Yiling Xu, Zhan Ma, and Wenjun Zhang, “Efficient Mobile Video Streaming via Context-Aware RaptorQ-Based Unequal Error Protection”, IEEE Trans. Multimedia, vol. 22, no. 2, pp. 459-473, Feb 2020.
Hao Chen, Ming Lu, Zhan Ma, Xu Zhang, Yiling Xu, Qiu Shen, and Wenjun Zhang, "Learned Resolution Scaling Powered Gaming-as-a-Service at Scale", accepted by IEEE Trans. Multimedia, March 2020.
Xu Zhang, Hao Chen, Yangchao Zhao, Zhan Ma, Yiling Xu, Haojun Huang, Hao Yin and Dapeng Oliver Wu, "Improving Cloud Gaming Experience through Mobile Edge Computing", IEEE Wireless Communications, vol. 26, no. 4, pp. 178-183, August 2019.
Yiling Xu, Hao Chen, Yangchao Zhao, Wenjun Zhang, Qiu Shen, Xu Zhang, and Zhan Ma, "Neural Adaptive Transport Framework for Internet-scale Interactive Media Streaming Service", Proc. of IEEE BMSB, Jeju, Korea, June 2019. [2019 IEEE Broadcast Technology Society Best Paper Award]
Yiling Xu, Hao Chen, Wenjun Zhang, Jenq-Neng Hwang, "Smart Media Transport: A Burgeoning Intelligent System for Next Generation Mult imedia Convergence Service over Heterogeneous Networks in China", IEEE MultiMedia, 2019, 26(3): 79-91.
Honors & Awards
IEEE Broadcast Technology Society 2019 Best Paper Award | 2019 |